I see the use of edit nonlinear editing packaging system

MI electric jigsaw puzzles and animations seem to have nothing to do with the broadcasting industry, but as an audio-visual center, we often produce many types of TV works, including TV feature films, commercials, and column packaging films. Therefore, my unit decided to configure a nonlinear editing system. Comparing multiple vendors

MI electric jigsaw puzzles and animations seem to have nothing to do with the broadcasting industry, but as an audio-visual center, we often produce many types of TV works, including TV feature films, commercials, and column packaging films. Therefore, my unit decided to configure a nonlinear editing system. After comparing the products of many manufacturers, the unit leader decided to purchase the edirT3000 non-linear editing and packaging system of Beijing Bell Computer Technology Engineering Co., Ltd., and has produced more than 20 TV works in more than two years.

Looking back over two years of use, I experienced a stage from strange to familiar. In the meantime, it was strongly supported by the technical department of Beijing Bell Computer Technology Engineering Co., Ltd. I myself have also made many improvements in the process of continuous learning and use. So far, I have been able to use the edit nonlinear editing platform and the corresponding program packaging software of Combustion*.

A strange feeling. This is mainly because the previous contacts are mostly domestic non-linear platforms, like the ocean, Sobe, etc., and Adobe's Premiere. My feeling is that edit* has an editorial concept that is not very similar to the above software. ediC's system management is extremely rigorous. It may be uncomfortable when using it for the first time. Even if it is a deletion operation, the system will keep prompting you. When you get your approval, the next step will be taken. For example, to completely remove a Source from a Bin, it takes 2 approvals; when it is necessary to completely delete a Job, it has to be approved 4 times. It should be noted that once the job is completely deleted, the hard disk space will be released a lot, but it is also dangerous to do your material and edited programs will be cleaned up! A useful approach is to first use the Backup function of the backup to backup, save the current job you want to protect as a Zip file (small). Then delete the Job. But be careful, don't delete the source material! This way you can use the Restore recovery feature to retrieve deleted jobs at any time (if you keep the Zip file). Another advantage of frequent job backups is that when I restore the operating system with *.gho, I can also restore the jobs in edit* with the *.Zip file. The above functions are extremely useful to me, and I can guarantee that the edit* non-linear editing system will work for me without interruption on the premise that there is no problem with the computer hardware! This will not affect the specific work due to the software environment.

Another convenience of the ediC non-linear editing platform is the friendliness of the operation interface and the scientific and rationality of various editing operations. In fact, I didn't think so at first. I felt that when I edited the program, the software platform was not friendly to me, and I often made mistakes. After a period of study and research, I finally found the root of various error tips. In fact, the problems are born of me! For example, when I add a transitional effect, due to Incoming, the Outcoming event is not long enough, and the screen will appear at the cut. There are many solutions. The methods I generally use are: one is to shorten the transition time, and the other is to set aside the transition period of Incoming and Outcoming events. With the problem solved one by one, a good way to get one by one, I feel more and more edir editor Kunming Science and Technology Mission Center Gao Xudong platform is very friendly.

The scientific and rationality of the operation of the edir platform is inseparable from its extremely sophisticated operation. The feeling of using edir is that it is easy to get started and familiar. It is easy to use because the edir editing platform is friendly and intuitive. Many commonly used commands can be found directly on the window. However, it is not an easy task to be proficient in using it. Unlike some domestic non-linear platforms, ediC "implies" a large number of operational commands through shortcuts. When I first came into contact with edir, I only paid attention to the common commands on the window. With the deep learning and the improvement of the use requirements, I gradually found many convenient and applicable "implicit" commands. These operational commands add up to make the operation of the edir platform more scientific and reasonable. For example, using the Trim function in overlay mode can precisely adjust the out point of the Outcoming and Incoming events without changing the total length of the two pieces of material, which avoids the inaccuracy of dragging directly on the timeline, using Slide to slide The function can change the content of the material while keeping the length of the material and the synchronization of the sound and picture. This allows me to easily adjust the person's appearance on the timeline, avoiding the cumbersome and inconvenient driving directly on the timeline.

When it comes to the science and rationality of the edir platform, you have to mention its flexible shortcuts. At the beginning, I was not willing to use shortcuts, but as the requirements increased and the production time of the show shortened, I gradually began to grasp more and more shortcuts. For example, I can easily walk through the window of the Program, Bin, SV, Mix, Tim, etc. through the shortcuts. 21 selection of 0S character animation is specifically anthropomorphic animation. In character animation, including character modeling, motion adjustment, material settings, and final rendering. Among them, motion adjustment and character modeling are the key and difficult points of character animation. In the traditional two-dimensional animation, for the production of character animation, the producer needs to carefully analyze the action of the character. The movement of the character is manually operated by the operator, and the key frame data is adjusted frame by frame, which is very complicated and complicated. Errors often occur during the production process, and the efficiency is low, and the movements made are often unsatisfactory. With the increasing demand for computer animation in the video industry, character animation will become the main development direction of computer M in the future. In the new version of 3D animation software such as SoftimageXSI and Maya, more emphasis is placed on the description of active entities. Manually adjusting the working mode of virtual character actions in 3D software has become the biggest bottleneck in the production process. In order to solve this problem, the MotionCapture system has been developed abroad, and it has begun to be understood and used as a new solution. At the BIRTV2000 exhibition, the technology was first exhibited in China.

The painting production system is to set a tracker in the key parts of the moving object, and the system captures the movement position of the tracker, and then processes the data that can be applied in the animation production by the computer, and the computer recovers in the virtual lens, so that the animator You can adjust and control the motion of the object in the computer to achieve the desired effect. Since it records the actual motion of the object, the character moves accurately and the production efficiency is extremely high.

Switch, activate the window I am interested in in time 1:1, and avoid using the mouse to click back and forth; I can freely define the default transition effect, use the E key to add the trick mode using the frequency 篼, and use the Ctr1+F: key to delete one in time. Or multiple effects. For me, edW's shortcuts are not only equivalent to the convenience and speed in the general sense, but also cover many new and convenient operations that are not possible at the interface.

When I browsed the material on the source monitor, the material was small and inconvenient. The material was very inconvenient, and I couldn't monitor the shortcut provided by ff.edit* to solve this problem. I just need to use the Jog (fast j key) method to drag out a suitable search magnification with the mouse, you can easily find the material passage you need, and you can monitor the sound at the same time when the magnification is not loud. !

In addition, the ediC platform has powerful batch processing capabilities. Batch acquisition is also possible. You can also select a program in the Program, add and delete transition effects for them at the same time, and even create a defined 3D DVE effect at the same time.

As a top-level nonlinear platform, edir not only has perfect nonlinear editing functions, but also has a competent assistant Combustion* to complete the program packaging function. With Autodesk's acquisition of DiscreetLogic, Combustion* and 3DStudioMAX are getting closer. This makes me excited about this MAX enthusiast. I saw the launch of the MAX4.0 startup interface Magama+ is similar to Combustion'*. It is worth mentioning that the *.rla format file generated by 3DStudioMAX can be deeply modified in Combustion*, for example, the camera can be added. , lighting and various special effects, such as: fog effect, lighting, depth of field and other three-dimensional effects, not only that, Photoshop's PSD file layer can also be read with Combustion*, which greatly facilitates flat and 3D production.

It has 3D depth of field features that are not available in AfterEffects, although the latter has more sophisticated multi-level effects processing. Combustion*'s dynamic brush function is considered to be the best imaging tool before i:r, which not only retains linear artifacts, but also the Fcret* DiscreetKeyer of SGI platform, and can be a 3DStudioMAX3.0 or higher version. Program mapping method.

The above is some of my experience in using the edit4 nonlinear editing packaging system for more than two years. I believe that with the technical support of Beijing Bell Computer Technology Engineering Co., Ltd., I will use the edit* nonlinear editing and packaging system to produce more exciting TV programs.

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